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1 – 20 of 27 cards where the text includes “flying” and the colors is W and the power = 3 and the toughness = 3 and the rarity is equal to common

Angel of Mercy (Jumpstart #84)

Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

Illustrated by Volkan Baǵa

Standard
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Angel of the Dawn (Commander Legends #6)

Angel of the Dawn {4}{W}

Creature — Angel

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

She sings for all those who have been silenced.

3/3

Illustrated by Livia Prima

Standard
Alchemy
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Modern
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A-Speakeasy Server (Streets of New Capenna #A-32)

A-Speakeasy Server {4}{W}

Creature — Bird Citizen

Flying

When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.

“Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow.”

3/3

Illustrated by Scott Murphy

Standard
Alchemy
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Aven Battle Priest (Magic Origins #6)

Aven Battle Priest {5}{W}

Creature — Bird Cleric

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.

3/3

Illustrated by John Severin Brassell

Standard
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Aven of Enduring Hope (Hour of Devastation #5)

Aven of Enduring Hope {4}{W}

Creature — Bird Cleric

Flying

When Aven of Enduring Hope enters the battlefield, you gain 3 life.

“This storm will calm. We must believe that.”

3/3

Illustrated by James Ryman

Standard
Alchemy
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Basilica Shepherd (Phyrexia: All Will Be One #4)

Basilica Shepherd {3}{W}{W}

Creature — Phyrexian Angel

Flying

When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and “This creature can’t block.” (Players dealt combat damage by them also get a poison counter.)

3/3

Illustrated by Allen Williams

Standard
Alchemy
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Castle Raptors (Time Spiral Remastered #12)

Castle Raptors {4}{W}

Creature — Bird Soldier

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

“Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours.”

3/3

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Charmed Clothier (Wilds of Eldraine #6)

Charmed Clothier {4}{W}

Creature — Faerie Advisor

Flying

When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

3/3

Illustrated by Winona Nelson

Standard
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Chivalrous Chevalier (Unstable #5)

Chivalrous Chevalier {4}{W}

Artifact Creature — Cyborg Knight

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner’s hand unless you compliment an opponent.

“I treat every foe according to the highest codes of conduct. Then I kill them.”

3/3

Watermark: Order of the Widget

Illustrated by Dmitry Burmak

Standard
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Modern
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Conclave Equenaut (Ravnica Remastered #13)

Conclave Equenaut {4}{W}{W}

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

3/3

Watermark: Selesnya

Illustrated by David Astruga

Standard
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Custodi Squire (Commander Masters #19)

Custodi Squire {4}{W}

Creature — Spirit Cleric

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Dawnfeather Eagle (Aether Revolt #14)

Dawnfeather Eagle {4}{W}

Creature — Bird

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

“It came to rest upon the angel’s arm, and then the weight of their gazes fell upon me.”
—Aeronaut’s journal

3/3

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
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Modern
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Daybreak Chimera (Theros Beyond Death #10)

Daybreak Chimera {3}{W}{W}

Creature — Chimera

This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying

3/3

Illustrated by Lars Grant-West

Standard
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Modern
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Eagles of the North (The Lord of the Rings: Tales of Middle-earth #7)

Eagles of the North {5}{W}

Creature — Bird Soldier

Flying

When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/3

Illustrated by Axel Sauerwald

Standard
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Ghostly Sentinel (Battle for Zendikar #28)

Ghostly Sentinel {4}{W}

Creature — Kor Spirit

Flying, vigilance

Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.

3/3

Illustrated by Daarken

Standard
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Heron-Blessed Geist (Innistrad: Crimson Vow #19)

Heron-Blessed Geist {4}{W}

Creature — Spirit

Flying

{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

3/3

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Kjeldoran Gargoyle (Dominaria Remastered #11)

Kjeldoran Gargoyle {5}{W}

Creature — Gargoyle

Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

3/3

Illustrated by Marcelo Vignali

Standard
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Lucent Liminid (Future Sight #24)

Lucent Liminid {3}{W}{W}

Enchantment Creature — Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

3/3

Illustrated by Eric Fortune

Standard
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Pegasus Guardian // Rescue the Foal (Commander Legends: Battle for Baldur's Gate #36)

Pegasus Guardian {5}{W}

Creature — Pegasus

Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

3/3

Rescue the Foal {1}{W}

Instant — Adventure

Exile target creature you control, then return that card to the battlefield under its owner’s control. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Leanna Crossan

Standard
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Planar Ally (Adventures in the Forgotten Realms #31)

Planar Ally {3}{W}{W}

Creature — Angel

Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.

3/3

Illustrated by Marta Nael

Standard
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Modern
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